Under the threat of incoming missiles, your reflexes are your only defense.
Unleash precision strikes to save what remains of civilization.
Destruction looms with every passing second.
Don’t let the cities fall, your aim decides their fate.
Listen closely; sometimes, the old ways still work.
Remember the legends of command codes from gaming’s golden age.
Legacy inputs might just unlock something unexpected.
Repeat the past, and power may answer.
Be ready.
A secret awaits those who remember how to ask.
🎮 HOW TO PLAY
- CLICK or TAP on the battlefield to fire a missile from the nearest turret.
- Each turret holds 12 rounds by default, watch for “LOW” and “OUT” warnings!
- Destroy enemy missiles before they hit your cities.
- Survive each round to unlock bonus targets (jets in Round 3+, aliens in Round 5+).
- Earn +10 points per enemy missile destroyed, +25 for jets/aliens.
- Lose 5 points if a bonus target escapes!
- Missiles reload automatically, so keep fighting!
- Press "R" to redistribute your ammo. When you press "R", it will redistribute it at the end of the round. Note: you can only preform this action twice. On mobile, the button for this is next to the volume slider.
💡 Pro Tip: Use headphones for full 8-bit immersion!
ℹ️ ABOUT MISSILE COMMAND
About, (from the Colonel):
Missile Command is a retro-inspired web game built with HTML5 Canvas and pure JavaScript, reimagined for the EvoCMS platform by coRpSE. Originally inspired by the 1980 arcade classic, this version adds modern scoring, dynamic rounds, bonus targets, and hidden surprises for the observant player.
All code is self-contained, with no external dependencies. Scores are tracked via PHP backend, and your preferences are saved locally for seamless replay. The original version of this game was found on luciadeveloping Github, then gone through and improved drastically.
MISSILE COMMAND KEY
- This means you are low on ammo for that Turret.
- This means you are out of ammo for that Turret.
- This is your city you need to protect.
- This is the megacity, also known as the last stand. You loose this, you loose compleatly.
- This is your turret. You have 3 of them.
- Alien spawn every 20 seconds starting at round 5. They are worth +25 points, but if you let it go, its -5 points.
- Jets spawn every 15 seconds starting at round 3. They are worth +25 points, but if you let it go, its -5 points.
- This will fly by every 3 rounds, and it will rebuild 1 lost city and give you +25 rounds per cannon.
- **For Mobile Only** - This is the redistribute ammo button shown on Mobile only. This will work like the R key on mouse and keyboard. Right next to the audio.